Tuesday, April 13, 2010

Zombieland

The Zombie apocalypse has come to Morris. Laugh if you will, but remember that it's only funny until you're being chased around campus by a horde of undead.
Henceforth, this blog will be officially tracking said zombie infestation (with comments from yours truly), until the last of the undead are, well, dead, or until I myself become one of them.

Here are the Human v. Zombie overview/rules (as posted on the website):

Humans vs. Zombies is essentially a game of tag...except on crack. Everyone who signs up begins as a human, everyone, that is, except for one randomly chosen player who becomes the first zombie. This zombie's job is to tag (infect) as many human players as possible in order to build up an unstoppable zombie plague. Humans, it is your job to evade these zombies and stay alive (not undead) for the entirety of the game. Human players will be able to use balled up socks as weapons in this battle. To designate teams, the Plague (zombies) will wear bandanas or strips of cloth around their heads or necks, while the Resistance (humans) will wear bandanas or strips of cloth around their arms. We have incredibly excellent missions planned for this game.

Humans: Run from Zombies.

Zombies: Eat some brains.

Rules:
Don't be a jerk.
SOCK BALLS ONLY!
No cars (segways allowed)
Required Equipment:

Bandana or some cloth to indicate you're playing. (We recommend cutting up an old/Salvo tshirt if you have no bandana)
Sock Ball
One ID index card to be kept on you at all times!


Safe Zones:
Residence Hall rooms/apartment/house bedroom (your own only, the house/apartment/public spaces are free game, HD apartments are safe in total), Bathrooms, Practice rooms in HFA, Tabling in the Student Center, Classrooms, Library, RFC, Health Center, Campus Events (Blood Drive, Play Practice, Dance Practice, Campus Tours, Meetings with Professors),Food Service,TMC is safe during breakfast, until 10 am (TMC is NOT safe after 10 am!), Stores and Restaurants off campus, CAs on rounds are safe, Working at your job ANYWHERE on campus (Zombies are not to attack anyone who is working at their area of employment, this does not count for schoolwork :) Please take off your bandana when you're at work to avoid issues). FLOGGING MOLLY CONCERT IS A SAFE ZONE, DO NOT PLAY WHILE AT THE CONCERT


Everywhere else is Free Game. NOTE: Please use your discretion when to make an area safe. Be respectful to the events going on around you. Our goal is not to interrupt and be a burden to campus and campus events. If you are tagged at a location you believe is safe, please email the moderator for a formal decision.

*A zombie must have both feet outside of a safe zone to tag a human.

Non-participants
People who are not registered participants may not directly interact with the game.

Human Rules

Conditions for Winning:
Humans win when the last zombie starves to death.

Bandana:

Humans must wear their bandanas around their arm at all times.

ID number:
Every Human player must keep one index card with their unique identification number on them at all times.

Stunning a Zombie:
Humans may stun a Zombie for 15 minutes by shooting them by throwing a sock at them. Sockballs are to be thrown-They are not to be used as melee weapons or be attached to your body in any way for easy retrieval. You may carry as many sockballs as you want.

When tagged by a Zombie:
When tagged by a Zombie, a Human is required to distribute their ID card. One hour from being tagged a Human becomes a member of the Zombie team.

*One hour from being tagged you must begin wearing your bandana around your head - you are then allowed to tag other Humans.

Zombie Rules

Conditions for Winning:
The Zombies win when the Human team has no remaining members.

Wearing your Headband:
The Zombie team must wear a bandana around their head or neck at all times.

THE ORIGINAL ZOMBIE:

An original zombie will be chosen at random (and notified by email of their status). For 24 hours (Noon Monday - Noon Tuesday) they DO NOT have to wear their bandana indicating zombiness. During that time they must try to tag AS MANY HUMANS AS POSSIBLE to begin the plague (simulating infection). Those tagged by the original zombie will hand over their ID card to be registered as killed, but will not become zombies until Tuesday at Noon-after the 24 hour incubation period. After that point, all people tagged by the OZ will become zombies and normal play begins with humans turning to zombies 1 hour after being tagged. After the 24 hour incubation period, the original zombie must begin wearing their bandana.

Tagging:
A tag is a firm touch to any part of a Human. After tagging a Human the Zombie must collect their ID card. Kills must be reported within three hours.

Feeding:
Zombie must feed every 48 hours. A zombie feeds by reporting their kill on the website. A zombie may choose two other zombies to join in the feed.

Getting shot:
When hit with a sock a Zombie is stunned for 15 minutes. A stunned zombie may not interact with the game in any way.

*This includes shielding other zombies from bullets or continuing to run toward a human.
*If hit while stunned, their stun time resets to 15 minutes.

-Here ends the copy/pasted website rules-
Okay, do you get it now? Good. Now I can get back into character, as explained in my own rules (as follows):

Holly's Rules for Surviving a Zombie Infestation:
1. Be Alert. Look over your shoulder constantly, peer around corners, leave safe areas cautiously. The minute you let your guard down, you WILL be attacked. This is war, folks, and if you want to survive, you need to treat it like a war.

2. Travel in Packs. There is indeed safety in numbers, and traveling with numbers makes it much easier to follow rule number 1. Assign each person in the pack a certain direction to scout out as you walk (Example: one person looks ahead, one looks behind, right, left, etc.).

3. Do Not Underestimate the Sockballl. While running away is always an option, it is not a very realistic one. For starters, you don't know how fast the attacking zombie is, and it is unwise to risk fleeing from someone who may be an Olympic sprinter. Secondly, running often separates you from the group, compromising the safety of all members. It is best, therefore, to form ranks with your human pack and fire sock missiles at all approaching zombies in order to immobilize them. Running away may work short term, but it does not give you the 15 minutes of safety guaranteed by sockballs.

4. Believe in the Zombie Apocalypse. As touched upon in my first rule, it is vital to treat this 'game' like it is ACTUALLY HAPPENING. Like it is not a game, but real life. Not only does staying in character (whether you're a human or a zombie) help you to stay alert and attentive, but it also makes the whole experience more enjoyable.

End rules.

Now I'll switch gears and give you an update. The OZ (original zombie), Mitch, got about 40 people yesterday. He's turned almost all of Gay Hall into zombies, and has infiltrated much of Spooner and the apartments as well.
As of this morning, one of our own Pine Hall residents has betrayed us all by going to Mitch and asking to be made into a zombie. Needless to say, his request was granted.

Current Totals:
261 Humans
58 Zombies (and increasing every minute)

How am I doing so far? Conditions are stable. Recieved a 5-man escort from my Crusades Class, and have since cautiously proceeded around the dorm. Laundry will wait until further notice. No sign of Aaron. Just in: Katie and Taylor (Pine) also infected. Grave news, as both are on my floor. Will carry a minimum of three sockballs at all times. Will sign off now in order to study for an exam. Stay safe, stay human, my friends. Over and out.

1 comment:

Amelia said...

THAT IS PURE EPIC. :D

*GASP* Flogging Molly... in concert??? Can I magically switch places with you? They're one of my favorite bands!! I'M SO JEALOUS!!!